After a long day of working through my rigging, skinning and animating, I have now managed to do all three. Only issue is, trying to work with the clothes and skin wrapping them.Unfortunately with many attempts, I came to the conclusion that skin wrapping the outfit wasn't an option. I was told that because the geometry of my model had too many polygons on it and the clothes had the same issue so the clothes would not be able to skin wrap properly while the body is moving. It was dissapointing news, but I had to move forward to complete this brief. So instead I had to take three beauty shots of the model as it was before I had to strip the character down for animating. After that I then had to animate the walk cycle for my character and animate the camera movements as she walks along. Finally all I had to do then was set up my render settings for film and sit and wait till it was finished rendering and bring it into Adobe After Effects to be exported as a MP4. I am disappointed to say the least that I couldn't get my full character to animate because I was looking forward to seeing the outcome of how she would look in her outfit but I am satisfied knowing that my model and my animation show my uderstanding of what I have learnt during this model,
Monday, 11 May 2015
Saturday, 9 May 2015
Building the bones, structure and skin
Now that I have completely finished the modelling to my character, now it's time to rig my character up. To do this I have to build the bones for the CATRIG, add a skin modifier to my body, put on weights on the skin to make sure it doesn't look too distorted and animate it. I have already built on the bones for my CATRIG, surprisingly it wasn't as bad as I thought it was gonna be. But now the difficult part was now having to add the skin and weigh the different parts of the body so as it didn't go badly out of shape whenever I move the legs or arms. I have started to make an attempt at it but so far it is proving difficult. I hope to be able to try and manage to get this right.
Saturday, 2 May 2015
Clothes Modelling
After finally finishing the body for the model, I have near finished the modelling of the clothes. At first I wasn't too sure on how to start creating clothes that would fit around the body but after taking some time to think it over, I was able to think of an idea of how to build the tops, boots, skirt, bow and accessories. For the tops I had to mould around a copy of the torso and chest, the boots started from a plane, to manipulated vertices to extruding into the shape of the shoe, the skirt a tube that has bee extruded, chamfered (alot) and tweeked a bit ad the accessories either a line shape extruded or capsule shapes. Texturing the clothes for my character wasn't that much of a task but then again I wouldn't be the best at unwrapping. But overall I am pleased with the outcome of the outfit for my model.
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